8.4 Editor Score
ExcellentExcellent 92% Recommend OpenCritic
92% of critics recommendVery Positive Steam
175,000+ reviewsWhat We Think
ARC Raiders launched in October 2025 as one of the year's most anticipated shooters — and for the most part, it delivered. Developed by Embark Studios (the team behind The Finals, and largely made up of ex-DICE Battlefield veterans), it's a third-person extraction shooter set on a post-apocalyptic Earth overrun by mechanical invaders known as the ARC. The year is 2180. Humanity lives underground in a city called Speranza — Italian for "hope" — and you're a raider: one of the brave or reckless few who ventures to the surface to scavenge resources, fight machines, and occasionally deal with other players who have the same idea.
The extraction shooter genre has a reputation for being brutally unforgiving — Escape from Tarkov being the canonical example. ARC Raiders presents a much more casual experience for players who perhaps don't have the time or energy for a steep and oftentimes unforgiving learning curve. This is a deliberate design choice, and it's what separates ARC Raiders from its competition. You can enter a run with a free, randomised starter loadout if you've lost your gear. Your pet cockerel, Scrappy, rewards you with bonus XP even on failed extractions. The game actively wants you to feel like you're progressing, not just being punished.
Where It All Happens
Each expedition begins in your underground workshop where you equip weapons, gadgets, armour, and consumables before selecting a map and dropping in. Once topside, you're navigating a beautifully realised retro-futuristic wasteland, think 1970s Soviet sci-fi filtered through rust, overgrowth, and the ruined remnants of a recognisable world. ARC Raiders' post-apocalyptic premise is familiar, but the '70s/'80s sci-fi style manages to hit the sweet spot of actually being cool to look at. The four launch maps are distinct, industrial zones, overgrown suburbs, coastal ruins, and evolving weather and enemy spawns mean the same map rarely plays the same way twice.
The ARC robots that patrol the surface are the game's standout achievement from a design standpoint. Unlike NPCs in most PvPvE games who amount to little more than a nuisance, the ARC machines' AI is impressively smart, Snitch drones give up your location to a pack of Wasps that immediately come screeching down, and bigger machines like the Rocketeer, the Leaper, and the AT-AT-like Bastion are so formidable that no single raider should take them on alone. Their presence creates constant tension and forces smart routing across the map, exactly what a good extraction shooter needs.
The Human Element: ARC Raiders' Best Feature
What truly distinguishes ARC Raiders isn't the robots or the loot, it's the community it's accidentally cultivated. The game uses proximity chat, which means you can hear (and communicate with) other raiders in your vicinity. What emerged from launch was something nobody quite predicted: the confluence of proximity chat and the oppressive overworld have effectively encouraged players to help each other as often as they start blasting.
A "Don't Shoot" emote serves as an unofficial peace flag. Players form impromptu alliances to take down a shared Bastion, then part ways at the extraction point. Strangers escort injured teammates to safety. Teaming up with other good-natured players you happen to come across is like a spell you can cast in ARC Raiders that creates memories each time. For a genre historically defined by betrayal and toxic competition, this is a genuinely surprising and welcome development, and it's the reason the game has sustained a large, active player base months after launch.
Solo vs. Trio: An Honest Assessment
ARC Raiders supports 1–3 players per run. The matchmaking system is thoughtful: when entering solo, it generally adjusts to place the player against other solo players, making fair and balanced PvP encounters common, though not guaranteed. A January 2026 update also added an opt-in queue that lets solo players join trio lobbies in exchange for higher reward multipliers, a solid quality-of-life addition for risk-tolerant players.
Solo play is genuinely viable and often more atmospheric, the tension of creeping through an abandoned industrial complex alone, hearing footsteps that might be a robot or might be another player, is something trio play dilutes. However, the game is undeniably better in groups. In a group, each and every person feels stronger through the connection to another. Trio runs allow for specialisation: one player drawing robot attention while another loots, a third covering the extraction route. Solo players are never locked out of the experience, but if you have friends who play shooters, get them involved.
The One Honest Criticism
Not every critic was won over. Some reviewers found the loop tedious in isolation, slow resource runs in a cookie-cutter wasteland, with too little to work towards beyond the next gear upgrade. That's a fair assessment for a specific type of player: if you need a strong narrative drive or don't find inherent satisfaction in the tension of an extraction loop, ARC Raiders won't convert you. The story is paper-thin by design, and the game leans heavily on emergent player interactions to provide its most memorable moments. When those interactions are absent, in a quiet solo session mid-week, the game can feel like an elaborate loot sorter.
The AI voice criticism is also worth flagging. Eurogamer's review criticised the use of AI for text-to-speech NPC voice lines, calling the generated voices mediocre. Embark disputed the characterisation but acknowledged the use of text-to-speech in some NPC dialogue. For most players this won't affect the experience meaningfully, but it's worth knowing if you care about production craft at that level.
Strengths
- Exceptional ARC robot AI, among the best enemy design in any shooter
- Approachable extraction loop - genuinely welcoming to genre newcomers
- Emergent player interactions via proximity chat create unforgettable moments
- Stunning Unreal Engine 5 visuals with surprisingly modest hardware demands
- Robust crafting and skill tree with meaningful build choices
- Cross-play across PC, PS5, Xbox Series X/S
Weaknesses
- Thin narrative; story is minimal by design
- Solo sessions without player interaction can feel repetitive
- Death means losing all unprotected inventory; still harsh for newcomers
- Only four maps at launch, variety may thin over extended play
- Robust crafting and skill tree with meaningful build choices
- Solo matchmaking adjusted to be fair — not an afterthought
Is This Game Right For You?
ARC Raiders doesn't have a traditional "campaign hours" figure; it's a live multiplayer game built around repeated runs. Windows Central's reviewer logged 100+ hours at review. GameSpot's reviewer had 39 hours before writing, describing it as a game that keeps pulling them back. The game sold over 12 million copies worldwide by January 2026 and sustained nearly 1 million concurrent players, putting it on par with some of the biggest MMOs in terms of weekly active users. That player base keeps the lobbies healthy, which is critical for a game whose best moments depend on encountering other players.
Reasons To Love
- You're curious about extraction shooters but found Tarkov too punishing
- You have 2 friends who play third-person shooters
- You love emergent, unscripted multiplayer moments
- You want a polished, finished game with active post-launch support
Reason To Avoid
- You need a strong narrative or quest-driven structure to stay engaged
- You play exclusively solo and prefer predictable, structured progression
- Losing your inventory on death is a deal-breaker mechanic for you
- You're looking for a story-first single-player experience
Our Recommendation
ARC Raiders is a fully released, actively supported game at a price point that sits well below most premium titles. The value case is strong — the question is mainly whether the extraction loop suits your playstyle, and where you buy it.